It is possible to actually test economy code.
void test_market(int* trade_node, int* zone);
This isn't just play testing, but to actually test how economy works
in the game. This are actually two very different things, that have to
distinguished. It also has to be noted, that this can be done after the
playtesting, when the game is released. Testing the economy in the
game, basically means tesing server data, but testing the economy
code, while the game has released actually has effect on the game in
game multiplayer economy. This is economy server data:
main trade
# # 0 0
And this is economy code:
void test_market(int* trade_node, int* zone)
{
if (&trade_node == 1)
{
zone = 1;
}
}
The economy data provided means current economy standing, and
trading and market statistics. One good example of such data is the
grand exchange in old school runescape. It contains crucial data, on
what is going on in the game. Grand exchange basically works as a
a central node, similar to the ones in Onslaught mode in Unreal
tournament 2004. Central nodes are the crucial for takeover to win the
match.
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