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Showing posts from August, 2023

Level design basics, part 12

Accurate level design The best way to learn level design base, is to make a level in unreal editor. It takes a great deal of work on details and the script code. A wild strategy campaign takes a great deal of knowing how forests work(grow). Accuracy is very important when designing, because video game character accuracy is important as well. As accuracy is basically important in any game, even in games that are not first person shooters.  United states army is using this method for first shooter video games making, more specifically Americas army games. For the weapon barrel accuracy. They didn't just make the weapon three dimensional models and apply some physics and just pull the accuracy out of thin air. Making a level map from the level design for three dimensional video games is hard. It requires a lot of assembler related bit wise operations. The best idea for a map making start would be to drive a large 2d rectangle area, like 100 meters times 300 meters. That's 30 thous