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Showing posts from May, 2018

What does a good game consist of? (part 20)

Programmer's Role in Game Development -part 2: Bug-less and Glitch-less Game It's not remotely easy to make a game which contains zero bugs and cheating glitches, but the rewards are awesome. If you manage to make one, it would mean the players wouldn't ever complain about the game mechanics. It's one of my goals for my game for it to have bug-less game-play and AI. AI is especially one of the reasons to make a bug-less game. All games have at least one bug in artificial intelligence which greatly degrades and dumbs the Artificial Intelligence. On the other hand, a very good AI doesn't include any bugs. You have to both prioritize your bugs("critical", "essential" and "trivial" in example), and make sure you solve them all. How do you make a bug-less game then? Not remotely easy, but it involves having a decent amount of alpha/beta testers. Also you need to be persistent, determined and decide fully you're going to h