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Showing posts with the label test-driven development

What does a good game consist of? (part 10)

What is a game designer? Another difficult question, yet important one. As I have already stated, game designer has an important role. What is interesting to notice however, is the fact the entire development team should add to game design documentation. What is a role of game designer then? I think a good one would make a design which would also affect all the other documentations(level designer's especially). What would a good GDD(game design documentation) consist of? In my opinion, it should cover: -all the quests -level design -coding style(inputted by programmers) -world design -core and expanded game mechanics How would one design a good game then? Let's try to explain it by an example: I once made a game in 30 minutes and it was a good game. But it had a major problem: it was an average game, and nothing more than that. And I couldn't possibly build on it because I'd be creating more of the same. So the question arises how long would it take to cr...