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Showing posts from August, 2026

Metrics, part 3

Weapon metrics To make a weapon in a video game, it's more to than just make a static mesh, and then used the mesh for different situations. The real thing is the weapon model: barrel, caliber and it's most important army applications. Means making video game challenge rewards for accuracy based on the firing distance(or cutting accuracy for melee weapons). int damage(int distance, int main_damage); Car metrics A car moves by vectors, vertices and velocity.  And also by weight transfer. Vectors and vertices calculate the movement of the racing car, velocity is kilometers per hour. Weight transfer calculates the steering. void Car::move(Vector* main_pointer, int weight_transfer); This is the main  or most important function of the Car class. void Car::move(Vector* main_pointer, int weight_transfer) {     car_mapping(main_pointer.main_value(), 2*weight_transfer); } Car metrics in other words measure logistics, and weapon metrics the weapon's structure use. Water metric...