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Showing posts from December, 2023

Level design basics, part 16

 MAP DESIGN A map design is a part of a level design. An essential part, actually . It covers a lot of level parts from the top down view, including AI script and objectives. Index mapping: is a technique used for design ing and generating maps. Use small numbers: 0, 1 and 2. To generate a informational file that holds the level. As core mapping. Some where near the maps middle. 0 0 0 1   0 0 0 2 0 0 0 1 This is a terrain generation pattern, that makes the engine draw the map, on the three dimensional monitor screen. Information is process ed through the game; from the processor and random access memory into numerical draw. A good user interface, has good map graph ics and a two dimensional map. This is important, because all level information data is stored in the same file: the three dimensional level map AND the two dimensional carryable map. The latter is basically terrain sequence patterns forming map with artificial intelligence positional movement. Business map is an important m