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Showing posts from September, 2017

What makes a good game?

In the day before yesterday's post I said it's hard to make a game. Many could argue they made a game in 10 months, but I was aiming at not just any game, but a long-time classic. Why is making a classic so hard? And what makes a really good game? It is hard because everything worth pursuing requires lots of hard work. But what precisely makes a good game? First of all, be original. I once created an unoriginal game in a day, but how did that benefit me? It didn't. On the other hand, creating an original game requires lots of game design, level design, story writing, tough coding and alpha/beta testing. What does it mean to be original? You have to make content never seen before. create a mixed genre make creative and funny names for NPCs, cities make game modes never seen before design unseen landscapes, combat maps be innovative What about graphics? How much do the bring to gaming experience? Well opinions vary, but let me tell you mine. I think gamepla

Coding

I find it extremely hard to code a game. It gets worse than that. I also have to do the game design, UI design, level design and the story. Basically lots of bugs, lots to learn, lots to design. The good news is I have a teammate and she works on level design and story. Helps a lot regardless there is tons of work to be done before even first of the three Trix games gets published. I sometimes work even 12 hours a day. Yikes!