Weapon metrics To make a weapon in a video game, it's more to than just make a static mesh, and then used the mesh for different situations. The real thing is the weapon model: barrel, caliber and it's most important army applications. Means making video game challenge rewards for accuracy based on the firing distance(or cutting accuracy for melee weapons). int damage(int distance, int main_damage); Car metrics A car moves by vectors, vertices and velocity. And also by weight transfer. Vectors and vertices calculate the movement of the racing car, velocity is kilometers per hour. Weight transfer calculates the steering. void Car::move(Vector* main_pointer, int weight_transfer); This is the main or most important function of the Car class. void Car::move(Vector* main_pointer, int weight_transfer) { car_mapping(main_pointer.main_value(), 2*weight_transfer); } Car metrics in other words measure logistics, and weapon metrics the weapon's structure use. Water metric...
Function metrics Geographical, graphical and geometrical metrics can be used for making and using function metrics. This sort of metrics is a bit different from the other types. One key difference, is that you can make a matrix array in a function, while on paper and pen it would take about ten to hundred more times to calculate a function equation. So function metrics on the computer are fast for using algorythms. Another difference is, that unlike mathematical, gravity weight, physical force, conductor voltage and statistics, function metrics can also measure functionality. #include <windows.h> void memory_analysis() { if(GLOBAL == "zero pointer") { main_memory+=GLOBAL; } } This function scans for system values, to make sure there is no adware in it, and the safety of the system hasn't been compromised or injured. The function scans the functionality of the system and the main w...