Binary code is very important in the game development. It translates basically any programming language into hardware code. Information files are used for computer system manage ment. The information is used in operating system function, and the operating system being used for a video game heavily affects the hardware with which the game is being used with. The hardware affects the software code functions, which connect with wiring directly to the source code of the game's bug executable. Without information, data cannot operate and cannot be used. Information files are mostly used as .sys or system files. They do not imply actual operating system data however. Information and data files consist a level. They structure it, and restructure and make it constantly increasingly consistent. Which means consistency brings more stable three dimensional data banks. At the top of the computer frame work, this results in more stable game servers and three dimensional game engine functions.
MAP DESIGN A map design is a part of a level design. An essential part, actually . It covers a lot of level parts from the top down view, including AI script and objectives. Index mapping: is a technique used for design ing and generating maps. Use small numbers: 0, 1 and 2. To generate a informational file that holds the level. As core mapping. Some where near the maps middle. 0 0 0 1 0 0 0 2 0 0 0 1 This is a terrain generation pattern, that makes the engine draw the map, on the three dimensional monitor screen. Information is process ed through the game; from the processor and random access memory into numerical draw. A good user interface, has good map graph ics and a two dimensional map. This is important, because all level information data is stored in the same file: the three dimensional level map AND the two dimensional carryable map. The latter is basically terrain sequence patterns forming map with artificial intelligence positional movement. Business map is an important m