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Server coding, part 6

This the main structure of the server to make/establish or maintain: #include <windows.h> void run_server(WNDH** pipe_line_argument); The point here is to make a pipeline system. Another way is to try google tags: #include <windows.h> void tag_server(Server* adress, WNDH** tag); Here is an possible example of  a Server class: #include <string.h> class Server {     std::string main_files{}; public:     void run(WNDH** pipe_line_argument);     void tag_server(Server* adress, WNDH** tag); }; It is possible to actually use binary code to maintain the server  and it's access. void shift(int point_size, int* adress); To revamp the lessons so far on the series, a server requires a strong structure,  and a strong access shell structure. This can be done by making a  pipeline system, again; such as by charting it's design and making a google tag system to prevent search engine hacking. Which  in other words means, used...
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Economy

Economy is very important in MMORPGs. or in other words a structure type, how many is spent, and how spending and buying affects the global market. And market is also a very important part of economy.  Market is a global structure that logs and consists all the main trade payments. By analyzing the market, buying and investing and selling opportunities arise. Another important thing are logistics, how to transport most important cargo.  #include <windows.h> void market(std::string trade); void transport(std::string object, std::string table); Another important aspect of economy is mixing together two things that don't quite get along. And that is stealth and trading. This might seem insane, but it's practical and important. Trying to transport crucial expensive cargo or trading without getting stopped or ambush is a vial and viable tactic. It means using hard to trace trading routes across near main ambush sectors. Economy can also be used in single player video games, s...

Metrics, part 3

Weapon metrics To make a weapon in a video game, it's more to than just make a static mesh, and then used the mesh for different situations. The real thing is the weapon model: barrel, caliber and it's most important army applications. Means making video game challenge rewards for accuracy based on the firing distance(or cutting accuracy for melee weapons). int damage(int distance, int main_damage); Car metrics A car moves by vectors, vertices and velocity.  And also by weight transfer. Vectors and vertices calculate the movement of the racing car, velocity is kilometers per hour. Weight transfer calculates the steering. void Car::move(Vector* main_pointer, int weight_transfer); This is the main  or most important function of the Car class. void Car::move(Vector* main_pointer, int weight_transfer) {     car_mapping(main_pointer.main_value(), 2*weight_transfer); } Car metrics in other words measure logistics, and weapon metrics the weapon's structure use. Water metric...

Metrics, part 2

Function metrics Geographical, graphical and geometrical metrics can be used for making and using function metrics. This sort of metrics is a bit different from the other types. One key difference, is that you can make a matrix array in a function, while on paper and pen it would take about ten to hundred more times to calculate a function equation. So function metrics on the computer are fast for using algorythms. Another difference is, that unlike mathematical, gravity weight, physical force, conductor voltage and statistics, function metrics can also measure functionality. #include <windows.h>      void memory_analysis() {     if(GLOBAL == "zero pointer")     {          main_memory+=GLOBAL;      } } This function scans for system values, to make sure there is no adware in it, and the safety of the system hasn't been compromised or injured. The function scans the functionality of the system and the main w...

Metrics, part 1

Metrics are used for mathematical, geometrical and geographical functioning. In computer mathematics and game development, this means using programming functions for system and systematic development. Metrics are mostly just used for measuring, but they can be applied to functionality as well; in the example for coding in c++ for functions. int measure(std::string file_name, std::string dump_name) {         std::i fstream main_file{file_name};          int dump{0};                                             //needs work          std::array<int>[50] load_data{};          std::string main_statical_data{};           for(int iterator{1}; main_file.eof() == false;  ++ iterator)          {  ...

What does a good game consist of? (part 42)

Doom 3 Is a very solid game.  Full of cool challenges and so called secrets to find. When you unlock hellknights on Nightmare difficulty(which if you want to play, you have to first beat Veteran difficulty), it is insane challenge time. Definitely worth trying for playing. To make the basic graphical engine code subelemental display of the game: void cut_graphics(); Unfair challenge The main conception (and misconception) about making video games is to make the game friendly to beginners and low level players. While that is an absolutely brilliant idea, it however, believe it or not, actually kills the challenge in the game. Challenges can be unfair and so  can be life. But that's not the end of the world. Unfair challenges in life, just like in video games can be tons of fun. And that's not restricted to lowest level difficulties of the game. An unfair challenge can be a real test for your skills and can make the short human a total blast. You don't need to put your dreams...

Computer mathematics coding, part 3

wincrypt.h Cryptology uses and studies secure data and secure communications, and can also be used for using cryptovaults for bank security. The library can be used for encrypting characters to get KEY values. These values then take care of checking any mathematics, that have to be done in the computer system. Cryptology and cryptography are sub-branches of mathematics and computer mathematics, as they are related to mathematical logic. To make a basic key calculation, you need a table of key values first: 0      | x | 0 | 0 | x KEY| y | 0 | 0 | 0 0      | x | x | 0 | 0 0      | 0  | 0 | 0 | 0 x        | 0 | x | 0 | x The point of the calculation is first located a bad critical key value(1,2) and. This can then be used in a table load up sequence. The critical key value here is once again the function value KEY. It has to be provided either by a function algorythm or manually in function parameters. void load_table(in...