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Metrics, part 3

Weapon metrics To make a weapon in a video game, it's more to than just make a static mesh, and then used the mesh for different situations. The real thing is the weapon model: barrel, caliber and it's most important army applications. Means making video game challenge rewards for accuracy based on the firing distance(or cutting accuracy for melee weapons). int damage(int distance, int main_damage); Car metrics A car moves by vectors, vertices and velocity.  And also by weight transfer. Vectors and vertices calculate the movement of the racing car, velocity is kilometers per hour. Weight transfer calculates the steering. void Car::move(Vector* main_pointer, int weight_transfer); This is the main  or most important function of the Car class. void Car::move(Vector* main_pointer, int weight_transfer) {     car_mapping(main_pointer.main_value(), 2*weight_transfer); } Car metrics in other words measure logistics, and weapon metrics the weapon's structure use. Water metric...
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Metrics, part 2

Function metrics Geographical, graphical and geometrical metrics can be used for making and using function metrics. This sort of metrics is a bit different from the other types. One key difference, is that you can make a matrix array in a function, while on paper and pen it would take about ten to hundred more times to calculate a function equation. So function metrics on the computer are fast for using algorythms. Another difference is, that unlike mathematical, gravity weight, physical force, conductor voltage and statistics, function metrics can also measure functionality. #include <windows.h>      void memory_analysis() {     if(GLOBAL == "zero pointer")     {          main_memory+=GLOBAL;      } } This function scans for system values, to make sure there is no adware in it, and the safety of the system hasn't been compromised or injured. The function scans the functionality of the system and the main w...

Metrics, part 1

Metrics are used for mathematical, geometrical and geographical functioning. In computer mathematics and game development, this means using programming functions for system and systematic development. Metrics are mostly just used for measuring, but they can be applied to functionality as well; in the example for coding in c++ for functions. int measure(std::string file_name, std::string dump_name) {         std::i fstream main_file{file_name};          int dump{0};                                             //needs work          std::array<int>[50] load_data{};          std::string main_statical_data{};           for(int iterator{1}; main_file.eof() == false;  ++ iterator)          {  ...

What does a good game consist of? (part 42)

Doom 3 Is a very solid game.  Full of cool challenges and so called secrets to find. When you unlock hellknights on Nightmare difficulty(which if you want to play, you have to first beat Veteran difficulty), it is insane challenge time. Definitely worth trying for playing. To make the basic graphical engine code subelemental display of the game: void cut_graphics(); Unfair challenge The main conception (and misconception) about making video games is to make the game friendly to beginners and low level players. While that is an absolutely brilliant idea, it however, believe it or not, actually kills the challenge in the game. Challenges can be unfair and so  can be life. But that's not the end of the world. Unfair challenges in life, just like in video games can be tons of fun. And that's not restricted to lowest level difficulties of the game. An unfair challenge can be a real test for your skills and can make the short human a total blast. You don't need to put your dreams...

Computer mathematics coding, part 3

wincrypt.h Cryptology uses and studies secure data and secure communications, and can also be used for using cryptovaults for bank security. The library can be used for encrypting characters to get KEY values. These values then take care of checking any mathematics, that have to be done in the computer system. Cryptology and cryptography are sub-branches of mathematics and computer mathematics, as they are related to mathematical logic. To make a basic key calculation, you need a table of key values first: 0      | x | 0 | 0 | x KEY| y | 0 | 0 | 0 0      | x | x | 0 | 0 0      | 0  | 0 | 0 | 0 x        | 0 | x | 0 | x The point of the calculation is first located a bad critical key value(1,2) and. This can then be used in a table load up sequence. The critical key value here is once again the function value KEY. It has to be provided either by a function algorythm or manually in function parameters. void load_table(in...

Computer mathematics coding, part 2

windows.h is a complex library. #pragma once #include <windows.h> It bases on a great responsibility from the ISO comitee. c++ is one of the most important programming languages ever made, and many important Windows operational, BIOS and memory application programs have been made with the windows library. One of the most important and useful functions of the library are the disk magnet functions. It is possible to use test functions to using allowed operating system function. The point of the windows library is foremost and first to understand it's structure. Once you know that, you'll be able to understand how to use it, how it relates to Windows operating system, and have a better understanding of Windows, and how to use it, and how to port your programs to macOS, DOS, Unix and Ubuntu. The structure and understanding the structure starts with magnet functions. wincrypt.h I don't have to explain much here what the library is into details, because you can check it...

Computer mathematics coding, part 1

Computer mathematics, calculator mathematics, computer science mathematics and normal, paper set mathematics are two completely different things. A computer can perform mathematical operations that could not be achieved by Edison, Ford or Euclides sort of systematics. Computer mathematics work differently than normal mathematics you would do on paper. They are performed by the central processing unit. One of the most basic computer operations is the bitwise shift. It is used for binary programming and mathematics. Bitwise shift can also be used for the assembler, assembly and painting graphs and graphics to the screen. It has to be noted here that rendering three dimensional graphics, using the computer mathematics is a lot hard to code and run, than two dimensional graphics. Takes a lot of design and build work, takes a lot of time to compile and takes a lot of memory on run time. int shift(int byte_code, std::string direction) {     std::load_from_file(statical, direction); ...