Skip to main content

Posts

Computer mathematics coding, part 1

Computer mathematics, calculator mathematics, computer science mathematics and normal, paper set mathematics are two completely different things. A computer can perform mathematical operations that could not be achieved by Edison, Ford or Euclides sort of systematics. Computer mathematics work differently than normal mathematics you would do on paper. They are performed by the central processing unit. One of the most basic computer operations is the bitwise shift. It is used for binary programming and mathematics. Bitwise shift can also be used for the assembler, assembly and painting graphs and graphics to the screen. It has to be noted here that rendering three dimensional graphics, using the computer mathematics is a lot hard to code and run, than two dimensional graphics. Takes a lot of design and build work, takes a lot of time to compile and takes a lot of memory on run time. int shift(int byte_code, std::string direction) {     std::load_from_file(statical, direction); ...
Recent posts

Server coding, part 5

A shell can be extended into the subparts, which then form a shell system. Shell systems can be used for constructing a server. And a server is note, not a piece of cake to build up together. Here is an example of a shell system: class ServerNode {     std::string shell_system[50]{}; public:     void add_shell(std::string push);     std::string read(); }; The add_shell function pushes a new shell into the system, while read() function reads the most important one. CREATE(INSERT()); This is a test code for sql, when you use it for server building. Server nodes have to be applied in a table matter, so that they can be correctly used for running a server and applying videogame runtime queries. The above test code is for measuring table records, which have to be reading properly, before being installed into the server private infrastructure. The test code runs in instance of the table, to see if there are any dynamic variable incongrencies to be made for the ma...

Server coding, part 4

 Once a shell has been established, use the source code: install_package("database","setup"); From here you use the shell for your server: install("command", "tag"); A shell works like a basic node of operations for the server, and the server map. It works as a main point of mapping operations, if there is any thing thas has to be rendered to the screen from the main server data. terminal("clear"); You can use the visual studio command line for setting up the server: windows server start -git start It is possibly to make a server repository, which then builds and links the branch data for the server, which can be a lot of data, in megabytes. A server can take a lot of space, in hundreds of megabytes.

Server coding, part 3

To make a server, you have to basically build it. This is a good place to start: void start_server(WNDHANDLE** setup); Which is different than: void set_server("online"); The second case simply makes the server officially online, while the first case sets up a new server. Here's the code for both cases: void start_server(WNDHANDLE ** setup) {     setup.set_windows_handle("main query"); } And the second case: void set_server(std::string status) {     main_server.push_setting(status); } And here is a function for setting up a server lobby: void start_lobby(WNDHANDLE** cable_set) {      cable_set.set_windows_handle("start list"); }

directx coding, part 7

There is a problem with united states army making video games, which is making a pilot modification engine, which controls the machine gun in the airplane. If you ever liked playing naval video games in one hand keyboard keys and in the other hand the instruction manual, you can as well forget about it, you won't get far. The basic idea here is to focus on the game instead, but the problem arises with the aforementioned pilot modification engine. If we return to part 2 of this serious, it is important to remember and keep in mind the graph resolution and how it will display things on the computer monitor. Resolution graphs are important for printing to the screen and for making proper pilot machine strain engines. This is one of the main problems of the United States Army, when it comes to making video games, the machine strain. At first observation, you might think that all has to be done is just direct X physics for the machine operatability, but whether you'll believe it or ...

directx coding, part 6

It is possible to use archetypes for painting to the window. First, make an archetype table for drawing the window.                                      |  function      |      part         | ---------------------------------------------------- minimize window   |apply          |    10             | ---------------------------------------------------- maximize window | handle         |     11              | ---------------------------------------------------- close window           |  bug report   |     20            | Then load the table to the fence: load_table("main set"); This will pu...

Server coding, part 2

Main list of server queries: SELECT() SORT() MAIN() Server ares mainly used and operated by queries. These are quite complex commands. The main and most basic queries, listed above are used for selecting, sorting and starting all server operations. It takes quite a lot of work to make a server. Server is built of q ueries,  command nodes, work station modifications, and operates based on  server queries. Server queries can be provided, based of SQL or HTML. This is the main server query for SQL: GET ALL FROM It provides a critical point for administrators and moderators of the server. A very dangerous query script to use is: server_ban(std::string user); As it does not provide all permissions. Use this one instead: server_ban(std::string user, std::string law, std::string permission);