Skip to main content

What does a good game consist of? (part 33)

 Advanced communication tools

Though it may seem, teamspeak, discord and ventrillo are the only
communication tools to be used, there can be also integrated in to
the game. Examples are tactical overlay communication, whisper

radio frequency and advance mods. A lot of radio transmissions can be
heard by enemy players. This means a lot of transmissions can be used
for counter strategy.  A good way to avoid been heard is using the

stealth radio frequency. Standard communications tool is, for example,
the /mute command. An example of an advanced communication tool, is
therefore the /rally radio command, which limits the proximity to a

specific guard point the map, if it's a first person shooter, or a garage
node, if It's a racing game.

void radio_command(std::string command)
{
    if (coomand == "clear")
    {
        clear_radar();
    }

}

Advanced communication tools are a personal game development
preference, which means they are varying and of variety. If you want
to use them on your game, experiment with map and radio commands. It

is important to remember, that in highly competitive games, enemy
players can track, trail and trace other enemies', including yours, radio
activity, even though that sounds impossible. Multiplayer game players

actually do that.

void trace()
{

    call_cheat_throw(1);
}

This is to prevent cheating.

 if (coomand == "trace")
{    
    trace();
    inform_clan_command("trace");
}


if (coomand == "team")
{    
    call_team();
}

if (command == "valve")
{    
    clear_pipeline_audio_radio_memory();
}

Comments

Popular posts from this blog

What does a good game consist of? (part 32)

Map overlay Making a map overlay is hard, as maps can change and grow. Map overlay is basically a different map than it was at the start of the game. That encourages the player to think while trying to win a match or a puzzle. The main map doesn't have to change that much over time, while the overlay works as a collection of all of the tactical actions made by same clan. Some sort of a clan map, in other words. A clan map is hard to read by other clans. But not impossible, when team speak and fighting tactics are put into use. Personal map overlay can be used to advice on mission, which is generated procedurally, but not necessarily randomly. Another good overlay is tactical and strategical, all of these types overlay are sent to developers for the lore overlay, which is very hard to get hands on if you are not a developer. Tactical overlay is a good way to lead a fireteam, or a squad, but also leaves data traces on the world map. In video games, trick rivalry is high and enemies, ...

What does a good game consist of? (part 35)

Small goals Challenges can quickly get out of hand, proportionally after have been playing the game for a while. That is why it is important to implement game goals as well. This work as a guiding force for challenge motivation. The terms challenge and goal have very different meanings. Imagine a call of duty 2 mission. It is a challenge, but lacks small goals that keep you motivated, and not beat the mission feel bored and drained and sore. Beating a video game is not exactly a small task. Takes accuracy, will, focus, concentration and understanding your opponents(including AI). An example small goal would a chunk of challenge. Like subsystem parts of a call of duty 2. This parts of a major hard challenge can then be used as a realistic take on or as a memory level map. Small goals are far from being bound easy either; but they are a realistic approach to beating a level. Example would be beating the level's extra challenges by breaking them down into chunks, such as level practic...

drawing with c++

Drawing with c++ is hard, because you'll need at least directx 12 or unreal engine. So it's hard to get started. Because c++ windows programs and unix command line uses drawing to screen methods to generate text, drawing three dimensional text works similar way. int draw(std::string shape) {  if (shape == "circle")  {     window.draw("|---------");  } } Very important part of c++ computer drawing: #include <windows.h> #include <math.h> The printer chips are used for binary code hardware translation. These move the assembly chips data connected to central process unit and graphical unit. To draw a graph ruse window screen, it is required to use straight lines, drawing in three dimensions requires use of two dimensional polygon lines.  The program function above draws a 10 cm horizontal line to the main used window. Windows then processes that data and sends it to the assembler, which manages binary and script code. c plus plus is a very strong an...