Advanced communication tools
Though it may seem, teamspeak, discord and ventrillo are the only
communication tools to be used, there can be also integrated in to
the game. Examples are tactical overlay communication, whisper
radio frequency and advance mods. A lot of radio transmissions can be
heard by enemy players. This means a lot of transmissions can be used
for counter strategy. A good way to avoid been heard is using the
stealth radio frequency. Standard communications tool is, for example,
the /mute command. An example of an advanced communication tool, is
therefore the /rally radio command, which limits the proximity to a
specific guard point the map, if it's a first person shooter, or a garage
node, if It's a racing game.
void radio_command(std::string command)
{
if (coomand == "clear")
{
clear_radar();
}
}
Advanced communication tools are a personal game development
preference, which means they are varying and of variety. If you want
to use them on your game, experiment with map and radio commands. It
is important to remember, that in highly competitive games, enemy
players can track, trail and trace other enemies', including yours, radio
activity, even though that sounds impossible. Multiplayer game players
actually do that.
void trace()
{
call_cheat_throw(1);
}
This is to prevent cheating.
if (coomand == "trace")
{
trace();
inform_clan_command("trace");
}
if (coomand == "team")
{
call_team();
}
if (command == "valve")
{
clear_pipeline_audio_radio_memory();
}
An arch level design is hard, as it doesn't involve only polygon boxes, but also also three dimensional curve lines. If you ever played. Americas army 1, you'll know how hard it is to make a curve building, like the famous over played bridge crossing map. The point is to start. With one curve. Curve is not a straight line, but it's still a line. Means it is possible to apply lines into a three dimensional level. arch 0 0 1 0
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