Advanced communication tools
Though it may seem, teamspeak, discord and ventrillo are the only
communication tools to be used, there can be also integrated in to
the game. Examples are tactical overlay communication, whisper
radio frequency and advance mods. A lot of radio transmissions can be
heard by enemy players. This means a lot of transmissions can be used
for counter strategy. A good way to avoid been heard is using the
stealth radio frequency. Standard communications tool is, for example,
the /mute command. An example of an advanced communication tool, is
therefore the /rally radio command, which limits the proximity to a
specific guard point the map, if it's a first person shooter, or a garage
node, if It's a racing game.
void radio_command(std::string command)
{
if (coomand == "clear")
{
clear_radar();
}
}
Advanced communication tools are a personal game development
preference, which means they are varying and of variety. If you want
to use them on your game, experiment with map and radio commands. It
is important to remember, that in highly competitive games, enemy
players can track, trail and trace other enemies', including yours, radio
activity, even though that sounds impossible. Multiplayer game players
actually do that.
void trace()
{
call_cheat_throw(1);
}
This is to prevent cheating.
if (coomand == "trace")
{
trace();
inform_clan_command("trace");
}
if (coomand == "team")
{
call_team();
}
if (command == "valve")
{
clear_pipeline_audio_radio_memory();
}
Object oriented programming is a sound and bold approach to c++ and internet wiring application and video games. It reduces a lot of code messes, made by global and half global functions. One of the more advanced object programming techniques are private access, poly morph and object message inheritance. It is set by c++ bjarne stroustrup and iso isometric standard convention comitee to use classes instead of structs and structures for making objects. Which means you most definitely should , but not must or have to. class Monster { std::string memory_attributes{}; public: void treck(); void track(); void trace(); }; The treck() function makes the monster roam and do human like jogging and trimming. track() means the monster goes ai path tracking and trace() means it tries to find other monsters in the area. class Weapon { std::string memory_attributes{}; public: void use(); }; void Weapon::use() { ...
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