Keep in mind this article is meant strictly for C++ game devs and not for application programmers
or game devs of scripting/other languages.
I have my own technique when it comes to OOP in C++.
The game I'm deving right now(or we are making) is a simple windows console project.
It's up to you to decide whether you'll use this technique.
First let me tell you in which cases you might need this technique:
or game devs of scripting/other languages.
I have my own technique when it comes to OOP in C++.
The game I'm deving right now(or we are making) is a simple windows console project.
It's up to you to decide whether you'll use this technique.
First let me tell you in which cases you might need this technique:
- if you're ready for a new look on OOP
- if you need a new toolset for your coding practice
- if you like to learn(which I clearly hope for)
So, the technique then. Decide which you prefer more: classes or structures. This helps
you understand what kind of objects you want in a game.
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