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C++ and OOP in a different manner

Keep in mind this article is meant strictly for C++ game devs and not for application programmers
or game devs of scripting/other languages.

I have my own technique when it comes to OOP in C++.

The game I'm deving right now(or we are making) is a simple windows console project.

It's up to you to decide whether you'll use this technique.

First let me tell you in which cases you might need this technique:
  • if you're ready for a new look on OOP
  • if you need a new toolset for your coding practice
  • if you like to learn(which I clearly hope for)
So, the technique then. Decide which you prefer more: classes or structures. This helps
you understand what kind of objects you want in a game.

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