Skip to main content

object oriented programming

Object oriented programming is a sound and bold approach to c++ and
internet wiring application and video games. It reduces a lot of code
messes, made by global and half global functions. One of the more

advanced object programming techniques are private access, poly
morph and object message inheritance. It is set by c++ bjarne
stroustrup and iso isometric standard convention comitee to use

classes instead of structs and structures for making objects. Which
means you most definitely should, but not must or have to.

class Monster
{
    std::string memory_attributes{};
public:
    void treck();
    void track();
    void trace();
};

The treck() function makes the monster roam and do human like jogging
and trimming. track() means the monster goes ai path tracking and
trace() means it tries to find other monsters in the area.

class Weapon
{
    std::string memory_attributes{};
public:
   void use();
};

void Weapon::use()
{
    for(;;)
    {
        weapon_shift(memory_attributes);
        if (memory_attrributes == "clear")
        {
            break;
        }
    }
}

The use of weapons on monsters:

void fight(Monster&, Weapon&);

It is also possible to make new sorted game modes with polymorphism
to apply weapons and monsters to alternative mechanisms of either or
both. Inheritance an be used for making an inventory and memory

utilities.

Comments

Popular posts from this blog

What does a good game consist of? (part 35)

Small goals Challenges can quickly get out of hand, proportionally after have been playing the game for a while. That is why it is important to implement game goals as well. This work as a guiding force for challenge motivation. The terms challenge and goal have very different meanings. Imagine a call of duty 2 mission. It is a challenge, but lacks small goals that keep you motivated, and not beat the mission feel bored and drained and sore. Beating a video game is not exactly a small task. Takes accuracy, will, focus, concentration and understanding your opponents(including AI). An example small goal would a chunk of challenge. Like subsystem parts of a call of duty 2. This parts of a major hard challenge can then be used as a realistic take on or as a memory level map. Small goals are far from being bound easy either; but they are a realistic approach to beating a level. Example would be beating the level's extra challenges by breaking them down into chunks, such as level practic...

drawing with c++

Drawing with c++ is hard, because you'll need at least directx 12 or unreal engine. So it's hard to get started. Because c++ windows programs and unix command line uses drawing to screen methods to generate text, drawing three dimensional text works similar way. int draw(std::string shape) {  if (shape == "circle")  {     window.draw("|---------");  } } Very important part of c++ computer drawing: #include <windows.h> #include <math.h> The printer chips are used for binary code hardware translation. These move the assembly chips data connected to central process unit and graphical unit. To draw a graph ruse window screen, it is required to use straight lines, drawing in three dimensions requires use of two dimensional polygon lines.  The program function above draws a 10 cm horizontal line to the main used window. Windows then processes that data and sends it to the assembler, which manages binary and script code. c plus plus is a very strong an...