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What does a good game consist of? (part 31)

Level tasks

Making fun tasks for the level, is fun developing and makes for
excellent levels. This can be missions, secrets, quests, objectives,
puzzles, side quests, unlocks, story tasks, memory puzzles and most

importantly explore tasks.  Legend of zelda: breath of the wild has a
very large ammount of stuff to beat after you bet the all the story
line quests and levels. It's not necessary, but still hell tons of

fun. All level tasks work something like a bar code, it is hard to
decrypt, unless you have something like a c++ encryption. However,
even levels tasks are built by a game maker or in some cases a

programming language, so we are back to the start of the problem.
Really challenging levels might sound ten times over expensive or
sometimes just plain stupid, but it's a more than welcome reality.

Making camp levels is for example a giant channel, becomes it
requires tons of investment and copy rights support of the us army
army, but with a lot of creativity it is possible to made anyways.

Here is an example level tasks in level design documentation:

the first floor is basic

It is a floor based level design:

First floor = regular rewards
second = regular + unlocks
third = uncommon + unlock + secrets
fourth = boss key

This is a 3 d game. Getting on a higher sounds easy, but it isn't.
This is just a basic pattern example for you to understand, how level
tasks work. Here's another:

main mission = beat the level in 20 min = 20 points
bonus mssion #1 = ?                                = 15 points
bonus mssion #2= ?                                 = 15 points
bonus mssion #3= ?                                 = 15 points

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