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What does a good game consist of? (part 10)

What is a game designer?

Another difficult question, yet important one. As I have already stated, game designer has an important role. What is interesting to notice however, is the fact the entire development team should add to game design documentation.

What is a role of game designer then? I think a good one would make a design which would also affect all the other documentations(level designer's especially).

What would a good GDD(game design documentation) consist of? In my opinion, it should cover:
-all the quests
-level design
-coding style(inputted by programmers)
-world design
-core and expanded game mechanics

How would one design a good game then? Let's try to explain it by an example: I once made a game in 30 minutes and it was a good game. But it had a major problem: it was an average game, and nothing more than that. And I couldn't possibly build on it because I'd be creating more of the same.

So the question arises how long would it take to create a classic-quality game? Needless to say, it would be hard to design it in the first place.

To summarize, game designer makes a good foundation before coding the game, even if you rely on test-driven development.

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