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Showing posts from October, 2026

Economy, part 2

Another important aspect of gaming is trading. This seems at first glance a very simple process, but it really isn't. Takes quite a lot of work to get it right. First part is to make a security trade. #include <windows.h> #include <string> void trade(void* player1, void* player 2, WHND* bank_security_check); Second important a part here is to make a market. WHND* get_market(std::string market_sector); This returns a full screen window handle, by providing the current market area type. In other words, take Old School Runesape for example. All you have to do is write a lot of net code for the first trading, right? Take a closer look. Bank security, grand exchange, hardcore world's economy. Secure trading. Safety does not always mean security, and security does not always mean safety. Oldschool runescape used to have a lot of bank security breaches in the past, until they updated their security protocol. int get_security_pin(std::string access_request); Or more in deta...