Skip to main content

Level design basics, part 6

Blocks

It takes a lot of building blocks to make a video game level. Video games
are after all nothing but very sophisticated and complicated toy games.
You can start by making very small pieces of code, say ten of them. After

put them in separate files and connect them together. Using JavaScript
should do a good trick here. TypeScript defines code blocks, modules
and scripts. Forest campaigns are hard to make, but are real fun to play.

It is a great adventure, even if it is not a role playing game; and regard
less of the weather. Weather and weather conditions are two very
different things. Weather conditions are a clausal, all you have to is

switch a weather variable:

std::string weather{"sunny"};
weather = "rain";

That is a good way to implement into a video game. But weather is
something else, it's a cloud system. Very hard to make changing weather.

int weather_clouds{10};
weather_clouds+=1;

Pick the one you prefer and are capable of doing. So a major building
block could be a weather. Major building block here means 10 building
blocks put together. Or just one big one stand alone.

weather.cpp
void move_clouds(std::string land_index, int move);

land.cpp
std::string get_land(int index);

Connecting these two together:

wall.cpp
void make_wall(int x, int y);
void open_door(int weather_shock, int land_key);

Key here means a door unlock, related to a specific land part of the
map. The weather_clouds variable here is for calculating cloud
movement. As you can see, changing weather conditions and making

actual two or three dimensional weather are both hard, but still making
real weather is even harder. A good weather system is made in DarkFall.
A metaverse fictional world call Agon, has multiple planets circiling

around it. Counting clouds takes multiple variables, however:

std::vector<int> clouds{};

Comments

Popular posts from this blog

drawing with c++

Drawing with c++ is hard, because you'll need at least directx 12 or unreal engine. So it's hard to get started. Because c++ windows programs and unix command line uses drawing to screen methods to generate text, drawing three dimensional text works similar way. int draw(std::string shape) {  if (shape == "circle")  {     window.draw("|---------");  } } Very important part of c++ computer drawing: #include <windows.h> #include <math.h> The printer chips are used for binary code hardware translation. These move the assembly chips data connected to central process unit and graphical unit. To draw a graph ruse window screen, it is required to use straight lines, drawing in three dimensions requires use of two dimensional polygon lines.  The program function above draws a 10 cm horizontal line to the main used window. Windows then processes that data and sends it to the assembler, which manages binary and script code. c plus plus is a very strong an...

What does a good game consist of? (part 32)

Map overlay Making a map overlay is hard, as maps can change and grow. Map overlay is basically a different map than it was at the start of the game. That encourages the player to think while trying to win a match or a puzzle. The main map doesn't have to change that much over time, while the overlay works as a collection of all of the tactical actions made by same clan. Some sort of a clan map, in other words. A clan map is hard to read by other clans. But not impossible, when team speak and fighting tactics are put into use. Personal map overlay can be used to advice on mission, which is generated procedurally, but not necessarily randomly. Another good overlay is tactical and strategical, all of these types overlay are sent to developers for the lore overlay, which is very hard to get hands on if you are not a developer. Tactical overlay is a good way to lead a fireteam, or a squad, but also leaves data traces on the world map. In video games, trick rivalry is high and enemies, ...

Level design basics, part 2

An arch level design is hard, as it doesn't involve only polygon boxes, but also also three dimensional curve lines. If you ever played. Americas army 1, you'll know how hard it is to make a curve building, like the famous over played bridge crossing map. The point is to start. With one curve. Curve is not a straight line, but it's still a line. Means it is possible to apply lines into a three dimensional level. arch 0 0 1 0