It is possible to actually test economy code. void test_market(int* trade_node, int* zone); This isn't just play testing, but to actually test how economy works in the game. This are actually two very different things, that have to distinguished. It also has to be noted, that this can be done after the playtesting, when the game is released. Testing the economy in the game, basically means tesing server data, but testing the economy code, while the game has released actually has effect on the game in game multiplayer economy. This is economy server data: main trade # # 0 0 And this is economy code: void test_market(int* trade_node, int* zone) { if ( & trade_node == 1) { zone = 1; } } The economy data provided means current economy standing, and trading and market statistics. One good example of such data is the grand exchange in old school runescape. It contains crucial data, on ...
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