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Showing posts from February, 2026

direct x coding, part 4

Here is another important method, when coding with c++ and direct x 12. #include <windows.h> void modify(WND* handle, std::int object_handle) {     draw_pixels(handle, rgb(100), object_handle);          } WND class works as a multiple windows handle. That is how windows 11 works. It is one thing to make a window with direct x and draw some text and lines and 3d shapes on it, but using window handles is a bit different. Here is a simple window making program: #include <directx11.h> #include <windows.h> int main(reg) {      WND paint_wnd{0,0};     paint_message_box("single"); }; This program makes a square object on the heap, to initialize a window with a message box, that promps, if you are trying to use the program without the runtime error check. Now here is a window handle code: int main(reg, "--git") {     WND* paint_wnd{"clean"}; } This one parses checks if you ever ran a program from the previou...