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direct x coding, part 5

To draw a monster arhetype, you have to first uproot your own system
direct x data, initialize a direct x monster attributes server table,
then sort all of the data into a separate close database and then

print all you want to the fence and then to the screen. Direct x 12
fence works like a render memory for the computer. To update the
fence, you can use the server command line.

--fence

This will send all the data you need to the windows operating system,
so that it will be available to the direct x (12) at all times. 
Another tool you can use to apply direct x 12 coding is git, so you

can push the fence data to your repository. That is in the case you

actually have any in the datafiles, as you will not be pushing the
hardware data directly.

--push(fence)

This will push the entire current fence data to the repository. You
can then filter that data to see if there's something useful you need.
To do this, you will most likely have to use the command line

terminal. Once you have the data in the repository, see if there's
something that you actually need. The graph I made in second part
was printed by the fence. I wouldn't want to bother coding a program,

that makes a window, because there is already a tutorial made that
does that. And there is another tutorial made you can find on the
web on Google that explain how the fence works, regarding making

windows. Instead I'm making one that helps you understand how the
fence and the video pipeline work. To understand how to use direct x
12 code works is an opportunity and a important tool asset to have.

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