This is the first part of the series on server coding, in this series
I will explain how to use c++ server queries, time tables, server net
code, web code and how to use the c++ command line to make functional
server code. Main server queries can be made in powershell.
get-command
This should establish a server shell, so that you can make most of your
code in c++. Server shells are used for a strong connection between
a computer terminal node and a server side connection with all the
cloud data. Making a core shell is possible in c++ too.
#include <windows.h>
void push_core(HRESULT** move_global);
void push_shell(HRESULT** move_shell);
This moves the server code transfered through sockets and then
transfers them through windows power shell to the server's internet
protocol or IP. Now that the server shell is established, it's time to
decide for the main sort of server operations. In multiplayer video
games, this is internet server lobby, it is also possible to use the
anti cheat system as the main sort, as that means reading the player's
bug and hacking reports. This basically more or less initializes a
server shell, but actually initializing a real server is a lot more
tricky, but for starters, we'll just try once.
void initialize_server(HWND** name, HRESULT** shell);
Object oriented programming is a sound and bold approach to c++ and internet wiring application and video games. It reduces a lot of code messes, made by global and half global functions. One of the more advanced object programming techniques are private access, poly morph and object message inheritance. It is set by c++ bjarne stroustrup and iso isometric standard convention comitee to use classes instead of structs and structures for making objects. Which means you most definitely should , but not must or have to. class Monster { std::string memory_attributes{}; public: void treck(); void track(); void trace(); }; The treck() function makes the monster roam and do human like jogging and trimming. track() means the monster goes ai path tracking and trace() means it tries to find other monsters in the area. class Weapon { std::string memory_attributes{}; public: void use(); }; void Weapon::use() { ...
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