This is the first part of the series on server coding, in this series
I will explain how to use c++ server queries, time tables, server net
code, web code and how to use the c++ command line to make functional
server code. Main server queries can be made in powershell.
get-command
This should establish a server shell, so that you can make most of your
code in c++. Server shells are used for a strong connection between
a computer terminal node and a server side connection with all the
cloud data. Making a core shell is possible in c++ too.
#include <windows.h>
void push_core(HRESULT** move_global);
void push_shell(HRESULT** move_shell);
This moves the server code transfered through sockets and then
transfers them through windows power shell to the server's internet
protocol or IP. Now that the server shell is established, it's time to
decide for the main sort of server operations. In multiplayer video
games, this is internet server lobby, it is also possible to use the
anti cheat system as the main sort, as that means reading the player's
bug and hacking reports. This basically more or less initializes a
server shell, but actually initializing a real server is a lot more
tricky, but for starters, we'll just try once.
void initialize_server(HWND** name, HRESULT** shell);
Small goals Challenges can quickly get out of hand, proportionally after have been playing the game for a while. That is why it is important to implement game goals as well. This work as a guiding force for challenge motivation. The terms challenge and goal have very different meanings. Imagine a call of duty 2 mission. It is a challenge, but lacks small goals that keep you motivated, and not beat the mission feel bored and drained and sore. Beating a video game is not exactly a small task. Takes accuracy, will, focus, concentration and understanding your opponents(including AI). An example small goal would a chunk of challenge. Like subsystem parts of a call of duty 2. This parts of a major hard challenge can then be used as a realistic take on or as a memory level map. Small goals are far from being bound easy either; but they are a realistic approach to beating a level. Example would be beating the level's extra challenges by breaking them down into chunks, such as level practic...
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