Here is another important method, when coding with c++ and direct x
12.
#include <windows.h>
void modify(WND* handle, std::int object_handle)
{
draw_pixels(handle, rgb(100), object_handle);
}
WND class works as a multiple windows handle. That is how windows 11
works. It is one thing to make a window with direct x and draw some
text and lines and 3d shapes on it, but using window handles is a bit
different. Here is a simple window making program:
#include <directx11.h>
#include <windows.h>
int main(reg)
{
WND paint_wnd{0,0};
paint_message_box("single");
};
This program makes a square object on the heap, to initialize a window
with a message box, that promps, if you are trying to use the program
without the runtime error check.
Now here is a window handle code:
int main(reg, "--git")
{
WND* paint_wnd{"clean"};
}
This one parses checks if you ever ran a program from the previous example
and passes on all screen draw security code.
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