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weather render

One of the hardest thing to render in a video game are storm clouds.
Realistically, electric bolts are high voltage, means they kill a human
on contact. Which is why they are hard to implement in a video

game. Making a realistic weather in a video game is hard, because
what has to be rendered are floating clouds. Clouds can also
some tines cover the actual level map, and all the data scans related

to it. Water clouds are made of steam water, which can deeply affect
the cloud data which is internet and ethernet facilities. Weather
render is a process. Whether dynamic or very static, changes

dramatically over very short spans of time. If you carefully observe
the clouds, you'll see how fast they are moving. Clouds also affect
the satellite pictures. Weather storm clouds produces electrical

storms through an electromagnetic pulse in the water. Thunder bolts
are considered high voltage and are lethal on contact, and can hit
water as well. A really cool weather system is made in Darkfall:

Unholy Wars. There is a fictional world Agon, next to other planets.
It's quite fun to watch the sky. Weather affects survival attributes
in the game. Means stamina, strenght, inventory fatigue, cold rain

shelters. Measuring cloud movement can be a good tactic for a
forest ambush. To render weather, by then it is very important to
render shadows made by clouds, which can be made on top and

middle of the trees and through the branches. The cloud shadows
affect other types of shadows, made by ground and flying objects
and are thereby doubled. In other words, two shadows in the

about the same spot. Which can happen on other occasions as well.

void render_cloud(int_axis_position)
{
    directx.fence_draw(80, axis_position);
}

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