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Level design basics, part 4

 Module

It is useful the separate level design files into modules,
for better remembering and faster game processess. There
are two types of level design files:

Game design documentation and game data. This should
be two main modules, each sub sequent should have 5 files
each.

class Module
{
    std::vector<Data> container{};
    const int max_size {5};
};

So basically that should be around 4 modules total. Unless
you're using data bases. A module makes the link and build
time faster.

Also improves code read ability and more stable frames per
second.

Module frames{};

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