Module
It is useful the separate level design files into modules,
for better remembering and faster game processess. There
are two types of level design files:
Game design documentation and game data. This should
be two main modules, each sub sequent should have 5 files
each.
class Module
{
std::vector<Data> container{};
const int max_size {5};
};
So basically that should be around 4 modules total. Unless
you're using data bases. A module makes the link and build
time faster.
Also improves code read ability and more stable frames per
second.
Module frames{};
Comments
Post a Comment