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Level design basics, part 10

Example level design
Gladiator arena. There are 2 secrets in the level. The combat area
4 meter radius circle, or 16 square meters. Secrets are triggered when
killing target number of opponents 3 times in a row. The opponents

are animal beasts, monsters and other gladiators. The high score in
the single player game affects the campaign goals. 

gladiator.bat
2 secrets
set circle(4)
trigger target

Arena is actually very large in this level, even though it might not sound
that way. Experience is hard to get in this level. Experience points, more
specifically.

Exercise
Make a level script file set.

Graphics
That's probably the role of graphics designer, but making 3 dimensional
game design objects is a part of level design as well for better imagining
when writing hard source code.

class LevelObject
{
    std::string type[50]{};
public:
    int create();
};


Script code was mostly used by JavaScript and Java. And macrowave
flash. But it is still important as it is essential. It can be used many time
to sort the use of source code of any coding language. That's what is

used in unreal engine 5. Coding a level is actually harder than level design,
but they are both equally important and have to be related. It is important
to under stand imperative programming as it sorts level functions correctly.

class Level
{
    MainActor build[50]{};
};


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