It is hard to make a good level as it involves translating the level design document
into game data:
level design document
Level Name: arch
The level is bordered by landscape, of measures 100m x 100 m.
arch.lev (.lev means level)
arch
100 100 0 0 0 0 0 1 0 0 0 0
That can be fixed by using modelers, but eventually you need to make datafiles.
Meta files Meta means in between. Wild hard ware and soft ware connection. A game design level document is just documentation; it is normal text. Actual level files however are en coded. Not normal text, in other words; which is why they are a lot harder to make. Forests for example are hard to put into a text file. Trees are real world eco systems that are the source of nature and life. It is one thing to put a real world object into a game, what is even a LOT harder is putting one, for example a tree into a text file. Source code is just sofware, it is nothing but encoded writing, which is why to put it into soft ware is not exactly easy, but has been done many times before. However, putting source code directly into hard ware is a completely different thing. That's where meta files come in handy. Meta files are clay ware. They work very similiar to a human brain. Like a connection between software and hardware. A meta file contains level game design documentation and level code....
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