It is hard to make a good level as it involves translating the level design document
into game data:
level design document
Level Name: arch
The level is bordered by landscape, of measures 100m x 100 m.
arch.lev (.lev means level)
arch
100 100 0 0 0 0 0 1 0 0 0 0
That can be fixed by using modelers, but eventually you need to make datafiles.
Object oriented programming is a sound and bold approach to c++ and internet wiring application and video games. It reduces a lot of code messes, made by global and half global functions. One of the more advanced object programming techniques are private access, poly morph and object message inheritance. It is set by c++ bjarne stroustrup and iso isometric standard convention comitee to use classes instead of structs and structures for making objects. Which means you most definitely should , but not must or have to. class Monster { std::string memory_attributes{}; public: void treck(); void track(); void trace(); }; The treck() function makes the monster roam and do human like jogging and trimming. track() means the monster goes ai path tracking and trace() means it tries to find other monsters in the area. class Weapon { std::string memory_attributes{}; public: void use(); }; void Weapon::use() { ...
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