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What does a good game consist of? (part 7)

"The way it's meant to be played"

This is something I've been wondering about a lot lately. It is a trademark from Nvidia company which created Geforce. You have probably seen it in the Unreal Tournament 2004 intro.

Most people see it, but just take it for granted. To me it is an interesting pattern as I love to see details consciously and this one is the most interesting one to me as it provokes so many thoughts about the topic I'm writing about, which is how to make better games.

So what do you think it means? Fair play? By the rules(no cheating)? Unreal is a good game to play? Perhaps a thrilling challenge at hardest difficulties?

I think all of the above would be a good example of directions for a better game: fair play means a healthy competition while respecting opponents and teammates. By the rules means no cheating. I think I find cheating bad for the gaming atmosphere. A thrilling challenge can be a great.

But most important one is a "a good game to play". I think Unreal Tournament is an awesome game.
I learned a lot in it about real life. But what precisely makes it a good game? Answers are everywhere but all partial.

Personally I think "the way it's meant to played" signals passion and the game was made by gamers.

What is a good game then? I don't have the exact definition. But I can tell all the games created so far could have by far better game design, coding, story, music, quests and levels design.

My mission is to figure it out even though the definition might not be as a mathematical formula.

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