Skip to main content

What does a good game consist of? (part 7)

"The way it's meant to be played"

This is something I've been wondering about a lot lately. It is a trademark from Nvidia company which created Geforce. You have probably seen it in the Unreal Tournament 2004 intro.

Most people see it, but just take it for granted. To me it is an interesting pattern as I love to see details consciously and this one is the most interesting one to me as it provokes so many thoughts about the topic I'm writing about, which is how to make better games.

So what do you think it means? Fair play? By the rules(no cheating)? Unreal is a good game to play? Perhaps a thrilling challenge at hardest difficulties?

I think all of the above would be a good example of directions for a better game: fair play means a healthy competition while respecting opponents and teammates. By the rules means no cheating. I think I find cheating bad for the gaming atmosphere. A thrilling challenge can be a great.

But most important one is a "a good game to play". I think Unreal Tournament is an awesome game.
I learned a lot in it about real life. But what precisely makes it a good game? Answers are everywhere but all partial.

Personally I think "the way it's meant to played" signals passion and the game was made by gamers.

What is a good game then? I don't have the exact definition. But I can tell all the games created so far could have by far better game design, coding, story, music, quests and levels design.

My mission is to figure it out even though the definition might not be as a mathematical formula.

Comments

Popular posts from this blog

Level design basics, part 6

Blocks It takes a lot of building blocks to make a video game level. Video games are after all nothing but very sophisticated and complicated toy games. You can start by making very small pieces of code, say ten of them. After put them in separate files and connect them together. Using JavaScript should do a good trick here. TypeScript defines code blocks, modules and scripts. Forest campaigns are hard to make, but are real fun to play. It is a great adventure, even if it is not a role playing game; and regard less of the weather. Weather and weather conditions are two very different things. Weather conditions are a clausal, all you have to is switch a weather variable: std::string weather{"sunny"}; weather = "rain"; That is a good way to implement into a video game. But weather is something else, it's a cloud system. Very hard to make changing weather. int weather_clouds{10}; weather_clouds+=1; Pick the one you prefer and are capable of doing. So a major buildi...

drawing with c++

Drawing with c++ is hard, because you'll need at least directx 12 or unreal engine. So it's hard to get started. Because c++ windows programs and unix command line uses drawing to screen methods to generate text, drawing three dimensional text works similar way. int draw(std::string shape) {  if (shape == "circle")  {     window.draw("|---------");  } } Very important part of c++ computer drawing: #include <windows.h> #include <math.h> The printer chips are used for binary code hardware translation. These move the assembly chips data connected to central process unit and graphical unit. To draw a graph ruse window screen, it is required to use straight lines, drawing in three dimensions requires use of two dimensional polygon lines.  The program function above draws a 10 cm horizontal line to the main used window. Windows then processes that data and sends it to the assembler, which manages binary and script code. c plus plus is a very strong an...

Level design basics, part 2

An arch level design is hard, as it doesn't involve only polygon boxes, but also also three dimensional curve lines. If you ever played. Americas army 1, you'll know how hard it is to make a curve building, like the famous over played bridge crossing map. The point is to start. With one curve. Curve is not a straight line, but it's still a line. Means it is possible to apply lines into a three dimensional level. arch 0 0 1 0