Skip to main content

What does a good game consist of? (part 4)

Graphics in games

Many argue(including my brother) argue they believe graphics is as important as game-play. I think while good graphics can be awesome, especially when combined with good physics. However I believe you can get as far in quality of the game without good graphics, or even further.

Why so? Let's take a look in comparison to other game qualities:
-physics: laws of physics are universal and you can't make them any better with graphics; same goes for space games, physics win there over graphics and if you tried to code a game while relying on graphics, you would spend ten times longer making good physics
-immersion: let's be honest, good immersion is a rarity and focusing on graphics instead of game-play only further negatively affects the immersion
-story telling: in role playing games, no quality of graphics will substitute for a good lore system,
as quests have really nothing to do with graphics or even user interface
-user interface: you may be surprised, but nicely put quest journal will not help a lot if the story isn't well written and organization of the story(such as grammar and paragraphs) can be made even in a text adventure
-level design: believe it or not, even awesome landscapes can be created if you're a good architect or modeler or just good at coding a quality level designing program(instead of coding a quality graphics engine or use an existing one)...unreal engine is a good example of a level designing engine
-fear factor:while some believe graphics is a necessary component in Doom 3 to create a scary environment and monsters, I enjoyed playing it at 800x600 resolution on low graphics
-music:there's tons of great music which doesn't accompany great game graphics, not to mention games themselves
-stealth factor: personally I think if you tried to observe beautiful scenery while playing Hitman or Metal Gear you would quickly get caught/killed

In conclusion, you will live if you don't make a next-gen graphics engine(or use one).

Comments

Popular posts from this blog

Level design basics, part 7

Meta files Meta means in between. Wild hard ware and soft ware connection. A game design level document is just documentation; it is normal text. Actual level files however are en coded. Not normal text, in other words; which is why they are a lot harder to make. Forests for example are hard to put into a text file. Trees are real world eco systems that are the source of nature and life. It is one thing to put a real world object into a game, what is even a LOT harder is putting one, for example a tree into a text file. Source code is just sofware, it is nothing but encoded writing, which is why to put it into soft ware is not exactly easy, but has been done many times before. However, putting source code directly into hard ware is a completely different thing. That's where meta files come in handy. Meta files are clay ware. They work very similiar to a human brain. Like a connection between software and hardware. A meta file contains level game design documentation and level code....

Information files

Binary code is very important in the game development. It translates basically any programming language into hardware code. Information files are used for computer system manage ment. The information is used in operating system function, and the operating system being used for a video game heavily affects the hardware with which the game is being used with. The hardware affects the software code functions, which connect with wiring directly to the source code of the game's bug executable. Without information, data cannot operate and cannot be used. Information files are mostly used as .sys or system files. They do not imply actual operating system data however.  Information and data files consist a level. They structure it, and restructure and make it constantly increasingly consistent. Which means consistency brings more stable three dimensional data banks. At the top of the computer frame work, this results in more stable game servers and three dimensional game engine functions. ...