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What does a good game consist of? (part 15)

Lesson in physics

I think distinction of whether game physics will be real or fantasy/sci-fi is an important to make.
This is in my opinion an important aspect of a good game.


Either way gravity is a law of gravity you just have to understand and same goes formula.
It's good if you know about friction, fraction, quantum physics, and most importantly, even relativity of time, and electricity works.

Gravity is important in space games as well.

How much do you remember of this from high-school? Either way if you remember a good deal or not, this is an important reason why you should Wikipedia and Google for thorough research on math, chemistry, physics, literature, art, music and poetry.

This is the lesson I tried to get across: research your problems and you'll have much better chances at making a game. That and if you're still in school/college, don't cheat at tests and actually listen to the professor: so keep learning, no matter how much you have mastered something.

A good game is the one which teaches of many different areas of life. And being a learner gives you a good chance of making the game lesson-giving.

To conclude, physics teach us how the universe works. Also for you to be a life-long learner

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