Skip to main content

What does a good game consist of? (part 14)

Basics of level design

What is difference between "overall" game design and level design? In my opinion a good game designer should be well-skilled in basics of level design and vice-versa.

What should a "in-general" game designer know then about level design? First of all, how to use a 3d modeler, 3D paint, the game engine if one exists.

What about the other way around: what should a level designer know about game mechanism design? A level designer in a RPG(role-playing game) should be very well-informed of the story and quests.

Furthermore, a level designer should understand how to make levels which encourage replayability.
What kind of levels would encourage it?
-the hardest form would be non-linear quests, which we already described
-an easier form would be a well-calculated difficulty system
-wide open large manually created world(like Darkfall Online)
-lots of Achievements which would prove player's skills even after one has beaten the campaign mode

I think the level design belongs into the GDD! Also I think a level designer should know the basics of the game's level engine usage(Cocos2D, Unreal Editor).

Comments

Popular posts from this blog

Level design basics, part 7

Meta files Meta means in between. Wild hard ware and soft ware connection. A game design level document is just documentation; it is normal text. Actual level files however are en coded. Not normal text, in other words; which is why they are a lot harder to make. Forests for example are hard to put into a text file. Trees are real world eco systems that are the source of nature and life. It is one thing to put a real world object into a game, what is even a LOT harder is putting one, for example a tree into a text file. Source code is just sofware, it is nothing but encoded writing, which is why to put it into soft ware is not exactly easy, but has been done many times before. However, putting source code directly into hard ware is a completely different thing. That's where meta files come in handy. Meta files are clay ware. They work very similiar to a human brain. Like a connection between software and hardware. A meta file contains level game design documentation and level code....

Information files

Binary code is very important in the game development. It translates basically any programming language into hardware code. Information files are used for computer system manage ment. The information is used in operating system function, and the operating system being used for a video game heavily affects the hardware with which the game is being used with. The hardware affects the software code functions, which connect with wiring directly to the source code of the game's bug executable. Without information, data cannot operate and cannot be used. Information files are mostly used as .sys or system files. They do not imply actual operating system data however.  Information and data files consist a level. They structure it, and restructure and make it constantly increasingly consistent. Which means consistency brings more stable three dimensional data banks. At the top of the computer frame work, this results in more stable game servers and three dimensional game engine functions. ...