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What does a good game consist of? (part 12)

Unreal Tournament 2004 - Game Analysis

Keep in mind I'm not making a review, and no review score. I thought I would analyze a good game I enjoyed a lot; because it should get us closer to understanding.

Let's start with the no lying fact I never used any version of the Unreal Engine, but I can readily says it's complicated.

Graphics are awesome, but they only distract you from really immersing yourself.

What about the difficulty curve? I have to say it's awesome beating on Adept mode, even though it takes a very long to beat. But to beat a single level on Godlike, it's impossible unless you've played a long time and even more time on having superior reflexes and puzzling skill. Which I don't imagine myself doing it even though it would mean learning a new skill.

Why not? Because it would take a very long playing it to achieve basics competence with other elite players. Also I have great reflexes(I train Shaolin Kung Fu), but I can't win on Godlike.

Very good aspect of the game is AI or Artificial Intelligence. Skaars are really hard to catch.

I also like the hidden potential behind the point and shoot, which is a need for teamwork, knowledge of great weapons.

Level design of the game is made well. Unreal Engine rocks, but I prefer Direct X.

Why play the UT2K4 then?
I think AI, teamwork and cool weapons. Also the Onslaught mode.

It contains many modes, but I think Death-match has been copied in so many games, but Onslaught fixes the issue.

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