To make a server, you have to basically build it. This is a good place
to start:
void start_server(WNDHANDLE** setup);
Which is different than:
void set_server("online");
The second case simply makes the server officially online, while the
first case sets up a new server. Here's the code for both cases:
void start_server(WNDHANDLE ** setup)
{
setup.set_windows_handle("main query");
}
And the second case:
void set_server(std::string status)
{
main_server.push_setting(status);
}
And here is a function for setting up a server lobby:
void start_lobby(WNDHANDLE** cable_set)
{
cable_set.set_windows_handle("start list");
}
An arch level design is hard, as it doesn't involve only polygon boxes, but also also three dimensional curve lines. If you ever played. Americas army 1, you'll know how hard it is to make a curve building, like the famous over played bridge crossing map. The point is to start. With one curve. Curve is not a straight line, but it's still a line. Means it is possible to apply lines into a three dimensional level. arch 0 0 1 0
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