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Server coding, part 3

To make a server, you have to basically build it. This is a good place
to start:

void start_server(WNDHANDLE** setup);

Which is different than:

void set_server("online");

The second case simply makes the server officially online, while the
first case sets up a new server. Here's the code for both cases:

void start_server(WNDHANDLE ** setup)
{
    setup.set_windows_handle("main query");
}


And the second case:

void set_server(std::string status)
{
    main_server.push_setting(status);
}

And here is a function for setting up a server lobby:

void start_lobby(WNDHANDLE** cable_set)
{
    cable_set.set_windows_handle("start list");
}

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