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direct x coding, part 3

Computer graphics processing unit uses a fence. It is possible to
install a link on the computer fence that processes all of the needed
things to be rendered to the next frames coming up, after the current

one. To do that, you have to first initialize all the windows render
procedure varibles:

--main
--terminal
--channel

void create_window(HWND* handle_pass, resolution x, resolution y);

create_window("stack", 100, 100);

Updating a window is one of the key things to do, when using
direct x 12. Another part of the crucial tool box is to use graphs for
rendering. In other words, it it possible to use 3d shapes, while

rendering a 2d game.

void draw_graph(Points* define_points);

Rendering graphs is for handling data, that has to be rendered to
the screen.

#include "windows.h"
void render_data(File* folder_system);

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