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Game development is hard (part 3)

Even though game development is always fun and exciting, it can also
feel very frustrating. It takes a lot of time to put in, a lot of effort,
pacing team work, brilliant ideas of productivity from the team,

innovation, cleverness, and more than everything, being prepared to
put in a lot of hard work and work hard. This is of course from one
perspective very fun and interesting as well, but it also causes tons

of frustration. And just like fun and excitement are emotions, so are
frustration, pain and deadlines fear, which all are included in game
making and development. A good way to try and start overcoming

that would be graph team meetings. Working on a single company
graph, like game math division, and try make a discussion on how
to improve the business, employer's assignments, team work, and

most importantly planning. Real learning c++ and gaining experience on
it does not come from learning tutorials, forums and books. But
applying what is read, by practing coding and building beta testing

phase building 
blocks. The first I already wrote in the part 2, means
write lines of code through extensive ( and immeasurable) repetition.
This means hard iteration, works similar the process of a code loop

iteration in the CPU. The second is to make code, design documents,
design test documents and charts on beta testing.

https://www.lucidchart.com

These beta testing and building blocks are then used for organizing
code and their development project. So if you'll be using charts,
make a chart of square building blocks of the beta testing. Another

thing you can do about the building blocks is to test the actual beta
code. Deadlines can cause a lot of fear, which is where well planned
beta testing can come into the situation problem very handy and

right on time.

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