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What does a good game consist of? (part 40)

Challenge

Challenge is one of the key components of a good game. As far as that
may sound motivating to you as a developer and a player, in reality
it's a lot harder to implement than said, and also hard to beat, while

playing. But that of course shouldn't stop you from trying to achieve
both anyway. One way to make a game more challenging is to increase
the statistics of AI opponents.

Challenge sheet tier 1:

bear
hit points            100
tactics        
         10
attack    
              10
damage            
   1
defense            
   5
intelligence         1
strategy            
   1
swimming
           0

Challenge sheet tier 2:

bear
hit points            1000
tactics        
         100
attack    
              200
damage            
   10
defense            
   15
intelligence         10
strategy            
   11
swimming           fish river bite

The difference between the sheets is obvious. It is actually possible
to make actual player opponents(players) more challenging by adding
challenges to beat on multiplayer maps. It heats up the challenge

ratio. The swimming skill or the fish river bite skill actually
refers to bears can't swim much, but can still bite (players, not
fish) while in a river, so it is important in the game to be cautious

while crossing the river, when there is no bridge. Actually crossing
the river without a bridge is challenging and hard as well, which is
a double plus(flow of the river and the bears inside the flow).

However, making a river has to be made with physics, which can be
quiet a development challenge. The flow of the river is water
constant pressure on the rocks in the river and on the water weight.

Making a challenging a game is a challenge in itself, but also very
worth it, and I can guarantee you that you will love playing it. So
suck it up, and get to it, ten years from now you'll glad that you

decided to.

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