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What does a good game consist of? (part 38)

Top challenges

You can measure your game design by measuring the difficulty of your
challenges. Basically, all of them. After that you see which are the
hardest, and then either keep them, or ideally make them harder or

make additional ones on top of the difficulty of these ones. It may
sound stupid, but the best games ever made are the ones that are hard,
hard to complete and after that beat(finish all additional and

optional setup challenges). The main or normal most useful procedure
to measure the difficulty of challenges is by writing stars. For
example, say an outstanding challenge you made is above most others,

you give 6 stars, then you measure the others and see if you want any
with 7 stars. If you pick any or multiple with 7 stars, just do the
same procedure all over for reassessment. And keep repeating until you

have a decent game design documentation. There's one very important
thing to remember when making top challenges: they are hard and not
everyone can beat them(in other words, it takes skill and lots of

effort. The saying that it is possible to learn from video games(games
are best teachers) is absolutely true and the most you can learn about
life(or playing video games) such as concentration, accuracy,

attention, focus. Hard video games(like impossible badges on
Kongregate, are tedious, frustrating, even depressing, but they are
also the most human memory rewarding. They teach you how to be better

at playing games and also actual life lessons. Top challenges balance
the hard games, so that not everyone beats them(like Achievements in
Steam by percents). This may seem unfair, but is the exact reason, why

they can be so rewarding. Optional for players who like a good
challenge, or in this case, unlike "normal challenges" very big
challenge. So the point here is to separate the game into normal

challenges and top challenges. Normal challenges include Hard
difficulty and hardest difficulties, and optional challenges to beat,
while top challenges take the "game" to the next level. Very useful

tool for making worthy games. You might ask what about the actual
quality of games, the level design, the graphics and the game design.
The truth it quality of the game, and the difficulty of the video game

are interrelated.

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