Skip to main content

What does a good game consist of? (part 36)

Strong anti hack protection

Game that is well protected from hackers, has a lot of potential. And
this does not imply strictly multiplayer, but single player as in
using the single player to hack the master download server or the high

scores. Americas army has a hacking prevention tool called
PunkBuster.

Here is a punk buster mod:

void check_for_hacker_activity(int mod_id)
{
    run(mod_id, "hack log", "master folder");
    run(mod_id, "advanced aim bot");
}


Another way to prevent server hacking:

void clear_server(std::string server_name)
{
    for (int index{1}; index <= 50; ++index)
    {
        clear(server_name, delete_log[index-1]);
    }
}


Most common hacks in multiplayer video games are flying, aimbot, wall
hack, glitch abuse, automated grinding, immunity to damage.

Fix flying hacking:

void gravity_fix(std::string object_name)
{

    flush_gravity(object_name, 100);
}

Fix aim bot:

void reset_data_render()
{
    run_data_render(0, current_hack_state);
    clear_terminal_access();
}

Comments

Popular posts from this blog

drawing with c++

Drawing with c++ is hard, because you'll need at least directx 12 or unreal engine. So it's hard to get started. Because c++ windows programs and unix command line uses drawing to screen methods to generate text, drawing three dimensional text works similar way. int draw(std::string shape) {  if (shape == "circle")  {     window.draw("|---------");  } } Very important part of c++ computer drawing: #include <windows.h> #include <math.h> The printer chips are used for binary code hardware translation. These move the assembly chips data connected to central process unit and graphical unit. To draw a graph ruse window screen, it is required to use straight lines, drawing in three dimensions requires use of two dimensional polygon lines.  The program function above draws a 10 cm horizontal line to the main used window. Windows then processes that data and sends it to the assembler, which manages binary and script code. c plus plus is a very strong an...

Level design basics, part 2

An arch level design is hard, as it doesn't involve only polygon boxes, but also also three dimensional curve lines. If you ever played. Americas army 1, you'll know how hard it is to make a curve building, like the famous over played bridge crossing map. The point is to start. With one curve. Curve is not a straight line, but it's still a line. Means it is possible to apply lines into a three dimensional level. arch 0 0 1 0

What does a good game consist of? (part 32)

Map overlay Making a map overlay is hard, as maps can change and grow. Map overlay is basically a different map than it was at the start of the game. That encourages the player to think while trying to win a match or a puzzle. The main map doesn't have to change that much over time, while the overlay works as a collection of all of the tactical actions made by same clan. Some sort of a clan map, in other words. A clan map is hard to read by other clans. But not impossible, when team speak and fighting tactics are put into use. Personal map overlay can be used to advice on mission, which is generated procedurally, but not necessarily randomly. Another good overlay is tactical and strategical, all of these types overlay are sent to developers for the lore overlay, which is very hard to get hands on if you are not a developer. Tactical overlay is a good way to lead a fireteam, or a squad, but also leaves data traces on the world map. In video games, trick rivalry is high and enemies, ...