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What does a good game consist of? (part 36)

Strong anti hack protection

Game that is well protected from hackers, has a lot of potential. And
this does not imply strictly multiplayer, but single player as in
using the single player to hack the master download server or the high

scores. Americas army has a hacking prevention tool called
PunkBuster.

Here is a punk buster mod:

void check_for_hacker_activity(int mod_id)
{
    run(mod_id, "hack log", "master folder");
    run(mod_id, "advanced aim bot");
}


Another way to prevent server hacking:

void clear_server(std::string server_name)
{
    for (int index{1}; index <= 50; ++index)
    {
        clear(server_name, delete_log[index-1]);
    }
}


Most common hacks in multiplayer video games are flying, aimbot, wall
hack, glitch abuse, automated grinding, immunity to damage.

Fix flying hacking:

void gravity_fix(std::string object_name)
{

    flush_gravity(object_name, 100);
}

Fix aim bot:

void reset_data_render()
{
    run_data_render(0, current_hack_state);
    clear_terminal_access();
}

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