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Game development is hard (part 2)

People understand the game development as something very exciting,
and it is, but that doesn't make it an easy task, in fact far from it.
All game development, especially coding is hard. And all good games

that were ever made, were or are big projects. It takes money and
effort to make an out-standing game, that will people will play for
decades.  Personally, I find coding the hardest part of all game

development. Most people think that becoming and being a coder only
requires schooling, learning coding every day and coding. But the
truth is that coding is hard. It takes a lot of studying and coding.

Having a MIT degree won't hurt anyone, either. Game coder is a vital
and crucial position in a game development team of a business or a
corporate company. The most important part of the development team, in

other words. I am not saying that game art and level design and game
design are not hard either, but coding is a notable exception. My
main advice when it comes to coding, is:

1.write a line of code
2.repeat

In other words, practice coding. Here is a good c++ learn link:

www.learncpp.com

But real learning of c++ comes from having a lot of personal
experience, not from reading tutorials. And here I am not referring to
practice versus theory. Theory is just as important as practice(in

spite of lower priority). What I mean by personal experience is to
just write a lot of lines of code every day. What regards game design
and level design, I could suggest making design images instead by

painting(=microsoft paint).

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