Skip to main content

Game development is hard (part 2)

People understand the game development as something very exciting,
and it is, but that doesn't make it an easy task, in fact far from it.
All game development, especially coding is hard. And all good games

that were ever made, were or are big projects. It takes money and
effort to make an out-standing game, that will people will play for
decades.  Personally, I find coding the hardest part of all game

development. Most people think that becoming and being a coder only
requires schooling, learning coding every day and coding. But the
truth is that coding is hard. It takes a lot of studying and coding.

Having a MIT degree won't hurt anyone, either. Game coder is a vital
and crucial position in a game development team of a business or a
corporate company. The most important part of the development team, in

other words. I am not saying that game art and level design and game
design are not hard either, but coding is a notable exception. My
main advice when it comes to coding, is:

1.write a line of code
2.repeat

In other words, practice coding. Here is a good c++ learn link:

www.learncpp.com

But real learning of c++ comes from having a lot of personal
experience, not from reading tutorials. And here I am not referring to
practice versus theory. Theory is just as important as practice(in

spite of lower priority). What I mean by personal experience is to
just write a lot of lines of code every day. What regards game design
and level design, I could suggest making design images instead by

painting(=microsoft paint).

Comments

Popular posts from this blog

drawing with c++

Drawing with c++ is hard, because you'll need at least directx 12 or unreal engine. So it's hard to get started. Because c++ windows programs and unix command line uses drawing to screen methods to generate text, drawing three dimensional text works similar way. int draw(std::string shape) {  if (shape == "circle")  {     window.draw("|---------");  } } Very important part of c++ computer drawing: #include <windows.h> #include <math.h> The printer chips are used for binary code hardware translation. These move the assembly chips data connected to central process unit and graphical unit. To draw a graph ruse window screen, it is required to use straight lines, drawing in three dimensions requires use of two dimensional polygon lines.  The program function above draws a 10 cm horizontal line to the main used window. Windows then processes that data and sends it to the assembler, which manages binary and script code. c plus plus is a very strong an...

What does a good game consist of? (part 32)

Map overlay Making a map overlay is hard, as maps can change and grow. Map overlay is basically a different map than it was at the start of the game. That encourages the player to think while trying to win a match or a puzzle. The main map doesn't have to change that much over time, while the overlay works as a collection of all of the tactical actions made by same clan. Some sort of a clan map, in other words. A clan map is hard to read by other clans. But not impossible, when team speak and fighting tactics are put into use. Personal map overlay can be used to advice on mission, which is generated procedurally, but not necessarily randomly. Another good overlay is tactical and strategical, all of these types overlay are sent to developers for the lore overlay, which is very hard to get hands on if you are not a developer. Tactical overlay is a good way to lead a fireteam, or a squad, but also leaves data traces on the world map. In video games, trick rivalry is high and enemies, ...

Level design basics, part 2

An arch level design is hard, as it doesn't involve only polygon boxes, but also also three dimensional curve lines. If you ever played. Americas army 1, you'll know how hard it is to make a curve building, like the famous over played bridge crossing map. The point is to start. With one curve. Curve is not a straight line, but it's still a line. Means it is possible to apply lines into a three dimensional level. arch 0 0 1 0