Advanced communication tools Though it may seem, teamspeak, discord and ventrillo are the only communication tools to be used, there can be also integrated in to the game. Examples are tactical overlay communication, whisper radio frequency and advance mods. A lot of radio transmissions can be heard by enemy players. This means a lot of transmissions can be used for counter strategy. A good way to avoid been heard is using the stealth radio frequency. Standard communications tool is, for example, the /mute command. An example of an advanced communication tool, is therefore the /rally radio command, which limits the proximity to a specific guard point the map, if it's a first person shooter, or a garage node, if It's a racing game. void radio_command(std::string command) { if (coomand == "clear") { clear_radar(); } } Advanced communication tools are a personal game development preference, which means...
Map overlay Making a map overlay is hard, as maps can change and grow. Map overlay is basically a different map than it was at the start of the game. That encourages the player to think while trying to win a match or a puzzle. The main map doesn't have to change that much over time, while the overlay works as a collection of all of the tactical actions made by same clan. Some sort of a clan map, in other words. A clan map is hard to read by other clans. But not impossible, when team speak and fighting tactics are put into use. Personal map overlay can be used to advice on mission, which is generated procedurally, but not necessarily randomly. Another good overlay is tactical and strategical, all of these types overlay are sent to developers for the lore overlay, which is very hard to get hands on if you are not a developer. Tactical overlay is a good way to lead a fireteam, or a squad, but also leaves data traces on the world map. In video games, trick rivalry is high and enemies, ...