Direct x coding The point with painting and drawing with direct x 12, is to try to make a solid points fence, then work with the stack and the heap. And after that, you can try making a window handle. void use_handle(HANDLE* point); This will register a standard windows 11 window to the operating system files and central processing unit. A point variable here is a pointer to one of the main handles in the drawing system files. This calls the windows handle hotkey registry, and registers the start of the painting to the screen or monitor process. A window in windows operating system is either a button element, a sized or full screen window of a module. This makes a together a system of modules, which consists the operating system. Keep in mind, directx 12 is portable to Linux and Mac operating systems. use_handle((0,1,0,0,0)); paint("circle"); initialize("direct 3d"); use_handle("memory_call"); Before you can make a blank window, you have to first to initia...
Even though game development is always fun and exciting, it can also feel very frustrating. It takes a lot of time to put in, a lot of effort, pacing team work, brilliant ideas of productivity from the team, innovation, cleverness, and more than everything, being prepared to put in a lot of hard work and work hard. This is of course from one perspective very fun and interesting as well, but it also causes tons of frustration. And just like fun and excitement are emotions, so are frustration, pain and deadlines fear, which all are included in game making and development. A good way to try and start overcoming that would be graph team meetings. Working on a single company graph, like game math division, and try make a discussion on how to improve the business, employer's assignments, team work, and most importantly planning. Real learning c++ and gaining experience on it does not come from learning tutorials, forums and books. But applying what is read, by practing coding and build...