Challenging additional content Additional content here implies unlockable boss levels, medals, collectibles and trophies, not only (buyable) downloadable content. Additional content makes a good game replay able, so you can beat it multiple times. If you ever played Shadow Labyrinth on Steam, you'll probably want to play the game again if you beaten it. The game is very hard to play and finish, and that's exactly why it's worth playing again. There's no problem with making a hard game, but additional difficulty challenges keep the players playing for a lot longer time and difficulty makes a game worth playing longer, in fact a lot longer. Many players play idle clickers instead, because of being dead sick of hard games. What is the actual truth however is that hard games a great teachers of cunningness and life. It feels damn freaking good to beat a tough challenge. Additional challenges therefore come very handy when making a hard, exciting game. Making a good and a h...
Strong anti hack protection Game that is well protected from hackers, has a lot of potential. And this does not imply strictly multiplayer, but single player as in using the single player to hack the master download server or the high scores. Americas army has a hacking prevention tool called PunkBuster. Here is a punk buster mod: void check_for_hacker_activity(int mod_id) { run(mod_id, "hack log", "master folder"); run(mod_id, "advanced aim bot"); } Another way to prevent server hacking: void clear_server(std::string server_name) { for (int index{1}; index <= 50; ++index) { clear(server_name, delete_log[index-1]); } } Most common hacks in multiplayer video games are flying, aimbot, wall hack, glitch abuse, automated grinding, immunity to damage. Fix flying hacking: void gravity_fix(std::string object_name) { flush_gravity(object_name, 100); } Fix aim bot: void reset_...