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Showing posts from November, 2025

What does a good game consist of? (part 39)

Stealth tools Splinter Cell games got really good way of performing tools. The more moves and techniques you know, the more likely you'll beat the level. Examples are night vision, third person camera look behind walls, triple beam laser, full legs stretch(far above the ground). You have to keep in mind that tools here also implies anything than else than weapons, as in various toolkits of all types. Like pistol silencer, camping shovel(to make a stealth camp), food, water and other needs for survival. It is possible  to get creative and make outstanding and unique, when it comes to the kind of tools your games uses. Also keep in mind 2 dimensional games use stealth to. How to devise a stealth tool? Here is a good example: if you are making a first person shooter stealth game, you can try cloak modules, that consist a camoflague cloak. There is one thing you have to keep in mind though, the actual cloak structure and what kind of a cloak you use. In other words, modules consist a c...