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Showing posts from November, 2025

What does a good game consist of? (part 41)

Elements Elements of an object or a subject can be hard to understand, because they are well related to the chemical periodic system of elements. Same goes for elements in a video game. Just like real world physics and real world graphics can be made in a video game, so can be real world chemistry. This includes xenon, titanium, radioactive platinum, sicilium, carbon, dirt water, oxygen, hydrogeneric, helium, ether, nitrogen, sodium and magnesium. If you combine dirt water, hydrogen and ether, you get internet potential water. Obviously you wouldn't need that substance in a video game virtual world, but it is possibly required in some genres and game types, such as racing games that have illegal driving chase helicopter interpol internet patrols. Internet patrols basically work like store security surveillance. The video records are then sent to (military) police personal system criminal records facility. To make the helicopter surveillance, you would need to apply internet potenti...

What does a good game consist of? (part 40)

Challenge Challenge is one of the key components of a good game. As far as that may sound motivating to you as a developer and a player, in reality it's a lot harder to implement than said, and also hard to beat, while playing. But that of course shouldn't stop you from trying to achieve both anyway. One way to make a game more challenging is to increase the statistics of AI opponents. Challenge sheet tier 1: bear hit points               100 tactics                      10 attack                        10 damage                   1 defense                   5 intelligence         1 strategy                   1 swimming    ...

What does a good game consist of? (part 39)

Stealth tools Splinter Cell games got really good way of performing tools. The more moves and techniques you know, the more likely you'll beat the level. Examples are night vision, third person camera look behind walls, triple beam laser, full legs stretch(far above the ground). You have to keep in mind that tools here also implies anything than else than weapons, as in various toolkits of all types. Like pistol silencer, camping shovel(to make a stealth camp), food, water and other needs for survival. It is possible  to get creative and make outstanding and unique, when it comes to the kind of tools your games uses. Also keep in mind 2 dimensional games use stealth to. How to devise a stealth tool? Here is a good example: if you are making a first person shooter stealth game, you can try cloak modules, that consist a camoflague cloak. There is one thing you have to keep in mind though, the actual cloak structure and what kind of a cloak you use. In other words, modules consist a c...