Skip to main content

Posts

Showing posts from September, 2025

What does a good game consist of? (part 38)

Top challenges You can measure your game design by measuring the difficulty of your challenges. Basically, all of them. After that you see which are the hardest, and then either keep them, or ideally make them harder or make additional ones on top of the difficulty of these ones. It may sound stupid, but the best games ever made are the ones that are hard, hard to complete and after that beat(finish all additional and optional setup challenges). The main or normal most useful procedure to measure the difficulty of challenges is by writing stars. For example, say an outstanding challenge you made is above most others, you give 6 stars, then you measure the others and see if you want any with 7 stars. If you pick any or multiple with 7 stars, just do the same procedure all over for reassessment. And keep repeating until you have a decent game design documentation. There's one very important thing to remember when making top challenges: they are hard and not everyone can beat them(in ...