Skip to main content

Posts

Showing posts from August, 2025

What does a good game consist of? (part 36)

Strong anti hack protection Game that is well protected from hackers, has a lot of potential. And this does not imply strictly multiplayer, but single player as in using the single player to hack the master download server or the high scores. Americas army has a hacking prevention tool called PunkBuster. Here is a punk buster mod: void check_for_hacker_activity(int mod_id) {     run(mod_id, "hack log", "master folder");     run(mod_id, "advanced aim bot"); } Another way to prevent server hacking: void clear_server(std::string server_name) {     for (int index{1}; index <= 50; ++index)     {          clear(server_name, delete_log[index-1]);     } } Most common hacks in multiplayer video games are flying, aimbot, wall hack, glitch abuse, automated grinding, immunity to damage. Fix flying hacking: void gravity_fix(std::string object_name) {     flush_gravity(object_name, 100); } Fix aim bot: void reset_...